Jimcav's RWK Help Site
Copyright 2005 - 2011 by jimcav.com, all rights reserved
Reproduction of the material on this site, in whole or in part, for use on another public location without the express permission of the author is forbidden. Hyperlinks to any page on this site are allowed without restriction.
The opinions expressed on this site are my own and are not endorsed by Glitchless Software nor do they necessarily reflect the opinions of Glitchless or any of its employees.
If you need to contact me by e-mail use and include RWK in the subject field or I'm likely to delete the message unread as spam.
NEW PLAYERS if you think this site has helped you get off to a good start in RWK and you would like to say Ďthanksí, you can help me in the game by typing /mentor Jimcav after you reach level 1 and before you get to level 6. It wonít cost you anything, but I get 500 ash for each new player who names me as his or her mentor in this fashion. Thanks for your support, and use the site freely whether you choose to name me as your mentor or not.
Quick Links on This Page This page was last updated 4 February 2011
& SS Delays
Armor vs. Enemy Healing
The Ash Collector
Names and Stats
vs. BP use
Drop Rates by Location (keeps, palace, shrine ID)
Dragon Wizard (another Glitchless game)
of RWK Terms
Hermits, and other NPCs
Item Stat Boosts
on the $15 10-Day Trial
Quests on the Surface
Map with notes
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17 September 2011
I'll start with a belated Happy Birthday to RWK, which had its tenth anniversary on 9 September. During the first few years of the game Glitchless celebrated the event by introducing new features, but in more recent years the anniversary has gradually faded away. I thought something might happen for the 10th since it's a milestone but it never even got a mention in the Announcements. I guess that's emblematic of the game's current status at Glitchless. I had been wondering if the company would even use the anniversary to put the game to rest, but things just keep rolling along unchanged.
Thanks - The flow of mentees has really slowed to a trickle this year so I don't feel a need to update very often. I want to thank those who have named me their mentor: Auz, Tamina, Foxwood, and Thumper3069 on Server 1; Timl, Redhawk5, Aviance, Jackachu, Peaceful Gremlin, Spadeform, Thumper The Rabbit, Cannible Courpse, Sordesne, Korath, Apex Predator, Emperor Mengsk, Gremory,Rykker, Tungston, and Yamatouk on Server 2.
23 July 2011
looks like my updates are getting as rare as those from
Glitchless, but with
nothing happening in the game there's not much for me to add
Thanks - to the players who have recently named me their mentor, your help has gotten me within 8k ash of SoSe on Server 1: Dexflex, Homefry2121, Justbob722, Sir Valiant, Rastasamuria, Thestorm, Shadowkitty, Rauko, Go Jets Go, Flameriot96, Gortok, Annoying Badger, Lord Pirro, Demoralize, and Slapshit on Server 1; Prodigy Two, Rignol, Lyuun, Double Penetration, Internet, Amirabdin, Guderian, Acme, Hiroshui, Evil Dr Porkchop, Sampenth, Hildar Demanin, Shadow Servant, Krahm, Lord Goku, Timtam1174, Dag71, Terrick, Ghost Love Score, Merlinmage, Doom Bunny and Lindel Whisperwind on Server 2.
4 February 2011
Thanks - to the players who have most recently named me their mentor: Squara, Shootemup, Emonagger, Razarel Hano, Joharassit, Krakilinss, Mumminator2008, Psyke, Techytitan, and Tarlom n Server 1 and Giersezr, Delbur, Surzerker, Taladar, Hraithamar, Psychadelicwendigo, Roland Blackheart, and Lord Kishemo on Server 2.
No changes to report in RWK other than the prizes for Acumen winners will be ash elements (see Announcement 7/31/10). This isnít going to affect many players but itís the first change of any kind weíve seen in a while. I recently got my 1,000th mentor/patron assignment (in total between the two servers). My thanks to all those who have helped over the years with my ash collection.
Thanks - to the players who have most recently named me their mentor: Pellanor, Hammerofwar, Sorent, Ninjaelf, Kannis91, Spame, Cripz, Dragsaw Lt, Kuriz, Devilsoldier, Almighty Bob, Satanschild, Pillock, Voryn Dagoth, Cersei Lannister, Kreth, and Shadowcoveredblade on Server 2 and Ricercatore, Lubu1234, Beefpatty, Caelestus, Jibberish, Bloodxlime on Server 1.
8 July 2010
Almost 5 months since the last update and nothing new in the game, which has been the case for some time now. Iíve noticed lately that I can log in to check for messages, play a bit for old timeís sake, and not see any chat activity at all. During most of the gameís lifetime that would never have been the case. Either the player base has become very low or the people who currently play are unusually silent. RWK seems to be just coasting along now without much interest from either players or its developer and I have to wonder how much longer it will be worthwhile for Glitchless to pay the server fees needed to keep it going. The game has had a good run though, in 2001 Iíd never have expected such a simple game to still be running after almost nine years.
Thanks - My thanks to those who have named me their mentor the past few months: Thoronoakensheild, Mr Lennox, Whyyme, Iwantout, Xx 000 Xx, Nzviking, Bonedaddy, Neruthyl, Xydric, Anilialas, Mosquito, Bobdole1022, Domarius, Cheat Code Enabled and Tickle My Pickle on Server 2 and Xxnukexx, Nightmaressj3, Jaitim Gavane, Jaboa, Razarel Zeto, Trainman6, Mythriel, Xcrypticx, Dakar420, Facetrain, Xy2set, Jcmh, Demonic Jar, and Tatsumei on Server 1.
17 February 2010
Nothing new to mention, the game continues to operate but without any changes from Glitchless.
Thanks - To the players whoíve named me mentor: Alexisa, Halcyondeath, Jimjam420, Hooana, Crag Hack, Zed Crom, Toxic Outbreak, Militant Smurf, Doctor Theory, Pipsthepimp, Wolf The Wiccan, Blackened, Everclear, Kaefor, Prod1gy, Notreallydaabears, Dulaid, Brain, and Oc Doble2 on Server 2 and Yoyojg11, Fivestar123321, Bignoisse, Mrmightywarrior, Muze Miu, Bajsbajs, Iron Bravo, Mysophilia, Lordroodnepo, Kyriale, Eremes Darkmantle, Restless, Taltron, Adanna, Medivh, Dangobuddy, Pimpwolf, Sticky Mule 05, Kimmyy, Galadrax, Blastoderm4, and Wrathful Gladiator on Server 1.
1 November 2009
want to thank all those who have named me as mentor on both
servers for the
past couple of years. Last month I culminated some
collecting by getting Devilís Deliverance relics on both servers
same week. A chunk of that ash on came from over 420
characters naming me
their mentor. It made a fun project and now I finally have
a DDD equipped
Thanks to my most recent mentees - Beorn96, Ganja Goblin, Ronaldshappel, Lovelee, Yama Dharma, Cryptic Agent Halt, Dmule, Jenevieve, Tutomate, Xvoltronx, Alphaville, Smoke3571, Stryg, Aexius, Phatch, Brorob, Arcanine289, Jmitchel21, Nineoneone, Mindness, Lazzybaize, Quickgoat, Alucardnl, Nadzilla, Darktezza, Andygilke on Server 2 and The Supplanter, Doc Oble, Fire On Earth, Shattered Mirror, Aneur1sm, Evil Dude 123, Silversail6, Chaoscratos, Towel, Tree4060, Malyz on Server 1.
9 September 2009
Happy Anniversary RWK, today marks 8 years for the current version of the game. Server 1 was brought up on 9 Sept 2001 and was a significantly more interesting version of RWK than what we had been playing before. Glitchless has once again commemorated the event with no announcement of the event or new additions to the game. I guess the honeymoon is over.
28 Aug 2009
Looks like both RWK servers, Nodiatis and the forum all went offline a few minutes ago, around 20:40 Eastern time (01:40 GMT 29 Aug) hopefully they wonít be down for long. Two hours later, everything is back online and working.
20 August 2009
Nothing new in the game for months now other than a chronic problem with slow performance on Server 1. It comes and goes, then always comes back. Doesnít seem to be an actual lag issue, Internet latency, since players get terribly slow responses and timeouts despite good pings and when no similar problem is occurring on Server 2. No word at this point whether the complaints are being taken seriously and the server operator is looking into it or if itís being dismissed as problems at the player end. I used to keep track of what skills I got from my monthly ritual of killing a GMT for tradeskills and I made a short summary page of the results here. I also added a page showing all 10 of the messages the server displays when Iím named someoneís mentor. A few players have asked to see them all.
Thanks Ė Thanks to all those who helped me the past few months with mentor ash as I slowly (very, very slowly) work my way to 250k ash. Mcblazie22, Stonejam, Monkey Magik, Thelaw1986, Tim Storms, Gurrok, Sin2, Abilo, Opey, Lord Deviance, Korymule2, Allanvv, Danthres, Fartz, Hellborn, Pipsqueakedy, Fabian Latimer, Super Mario Bros3, Lawlasaurus, Celphtitled, Neronavampqueen, and Namorasis on Server 2; Tau Tou, Trueblue161, Dbuck2001, Skarpie, Kedonnon, Scrotal Ulcer, Reeper2363, Kill2live, Friendlyretard, Brass Knuckles, Panfirae, Cthuloo, Thant, Jack Skellingt0n, Tamedbeast, Mynameiswicked, Fallenangel9, Anubis43, Rockin Cowboy, Sneezeclod, and Zerowinged on Server 1.
25 May 2009
I recently got some more data on drop rates in Hev keep from Amakielja and PsycoFiend on S1 and it prompted me to look at some other missing critters to fill some of the gaps in my old data. It still looks like the first 30 critters on the fight list all have the same drop rate, then for the rest there is a linear increase in kills/drop. I updated my page on drop rates with the new data and a revised chart.
Thanks Ė Iíve fallen behind on this. I want to thank the players who most recently named me their mentor: Benghlotm, Psycofiend, Dmastuh, Tricks456 , Raptorious, Rewol, Surai, Vannibar, Kemberly, Arcolithe, Chenoa Ava, Goremasher, Standfour, Xblazeuk, Victor142, Savemesatan, Vihfreestyle, Wolfurs, Sirnoobalot, Darkenrhl, Kreg999, Drazeth, Darkness00093, Mr Joker, Moogalaka, Youdie, Lan Calderon, Austin Powers, Dag712, Tehbeast92, Stashified, Aerillia, Latro, Barsh, Sticky Mule 10, Beratica, Thanasis, and Talorfa on Server 1 and Baldric, Lolpwnt33, Jaypalm, Vero, Athens, Sexy Bum, S0meone, Kaotik, Dmagmyers on Server 2.
16 March 2009
As usual, not much has changed in RWK since the last update. Glitchless has added another option to the buy items page (be sure to pick the correct server) for those who want to spend money on the game (actual US dollars, not game gold) to advance. Now itís possible to get the SoSe upgrade and a Goblin Head (convertible into 999 runes) for $250. Itís not nearly as entertaining as earning progress by playing, but much, much faster.
Thanks Ė I have to thank a lot of players for naming me their mentor and helping with my ash collection efforts: Rexendra, Endealas, Dean Altire, Paladium, Shroudfang, Icewings, Dizzy Wizz, Hunglo, Mawharlem, Deathmerchant, Im So High, Sontagos, Nakago, Redkorn, Aracane, Niggerinthebushes, Outbreakx, Jarev, Generalogre, Andone, and Cassius Blackheart on Server 2 and Lilith Of Eden, Akuminos, Ownageking, Sayer, Jeen, Oldjohnny, Matrim Of Darktide, Zombiestomper, Beserker Troll, Yoksol, Ssissta, Tintoenail, Toastytoast, Abd999, Outtatimeman, Treasach, and Sangan on Server 1.
14 January 2009
Hirohito (Server 2) and some other players have started running an RWK forum at http://racewarkingdoms2.proboards.com/. If youíre looking for an opportunity to discuss the game, ask questions, or buy and sell you may want to check it out. Registration is required.
Thanks Ė My thanks to the players who named me their mentor: Rukbat3, Kosta123, Trial By Arrows, Hkarto, Hongkongfooey on Server 1 and Hepcatsyn, Emrys94, Judgechopper, Makyal, Texxsandstorm on Server 2.
4 January 2009
Iíd like to wish everyone a Happy New Year. Hopefully 2009 will be better than 2008. Things may start improving as soon as 20 January :) Lady Mystical passed along something that Iíd never seen before, that players below level 500 canít post messages in Kingdom chat. They will see messages posted by those above 500 but canít add their own. She noticed it while trying to use KD chat with Shotgun Opera. I donít know when this was put into effect.
Thanks Ė I thank those players who named me their mentor: Mastermage107, and Spartan160 on Server 1; Vextos, Valoran, Deathknighttim, Majehes, Barak Obama, Roar Cheese, and Arwen1663 on Server 2.
12 December 2008
Players who like using ventrilo instead of typing messages can access a server for that purpose at www.racewarkingdoms.biz, courtesy of Xxdeathxx (S2). I think itís mainly aimed at helping new players by answering questions but canít comment about it as Iím not a vent user myself.
Thanks Ė Iím grateful to the players who named me their mentor over the past two months: Lord Beelzebub, Special Ed, Koolnessrule, Bijou666, Winterfate, Mystiminx, Halcyon Chaos, Farkdog10, Deg, Alexanicole, Beans Gold Mule2, Astarothx, Rumeye, Redbearded2097, Megamon1, Hvid, Sir Randt on Server 2 and Droks, Altair0814, Boozytheclown, Mage War, Clobric Iii, Demonninja, Booz, Redemtionforsaken, Coldsun, Virtue22, Owns Alot, Sevellis on Server 1.
24 October 2008
Goof (Captain Anarchy, S1) pointed out that new characters begin with 0 gold now, not the 50k they got to start with in the past and my advice on getting started needed some updating. After we discussed that and some other changesI edited the page by adding some suggestions on how to earn 20k gold from scratch so a new character can buy his first two relics. From there the old advice applies. I tested it on a new account and getting to level 1 took me around 45 minutes, so the lack of gold at the start adds around 25 minutes to reaching level compared with the old system. From there itís the same so players should still be able to level every 20 minutes or so once they manage to earn that initial 20,000 gold.
I got some very interesting data from Buldermar on Server 2. Heís been tracking beast drops for nearly 2 years and he sent me his results for 220 beast kills. Iím no statistician so my analysis is only summarizing the beast drops by type and calculating percentages. Still, I thought it makes interesting reading to see what beast drops which items and which ones drop more often. The page is available here.
Thanks Ė My thanks go out to the following players who named me their mentor: Mekkisch, Iridar, Marquis Goryx, Naitar Shattou, Shadeinsane, Cuchulain, Elvaleryn, Cronos420, Mayudie, Sogard, Incineration, Balthasaar, Minimac66, Thundirrstruck, Ballade, Pretender, Tranny Granny, and Clobric Ii on Server 1; Ferus, Polito, Ryguy0881, Mikeperriss, Lyra Stone, Thundirr, Russell Scott, Clorica, Rygar, Sanglant, Kryogenic, and Turith on Server 2.
11 September 2008
A couple of people have told me there is an odd rumor in the game that I have reached some sort of lifetime ash cap and canít get any more. This is completely untrue, I can and do still receive ash for every mentee. The only ash cap in the game is the 250k limit on what you can hold on one character at any one time. Just like the 2 bil gold cap, once you reach it you just need to use some to make room for more. I am not near the 250k cap on either server, and have plenty of room available. Should I get near 250k ash on either server I will easily be able to use some of that ash to make room for more.
Well, the 7th birthday of this version of RWK came and went on 9 September without any change or even notice from Glitchless. This is the first year they havenít added any anniversary updates, not even some new toy players can spend their money on :) I made some changes to my acknowledgments page since the old format was getting too large and the table was too long.
Thanks Ė I want to thank the followig players for naming me their mentor, he ash is much appreciated. Itís been a while since the last update so I have a lot of names to acknowledge. On server 1: Deh, Carasage, Com84t Zyc, Iceynight, Hbsotheraccount, Reglok, Guinup, Jammyc123, Niaralthotep, Winneroffreedom2, Drixilia, Eutherin, Raklo, Raging Tezla, Lolzer8, Quiinnn, Drager215, A Downward Spiral, Vilas, Queen Isis, Norrig, Acnapyx, Weirdvamp, Elminstermage, Puj and Fandilar. On Server 2: Enigmatic, Sanguini, Tmacattack, Gimbit2, Barra, Ten To Hate:, Oc Doble, Demonwonders, Tylon, Alku, Anti and Ire.
22 June 2008
Glitchless has made a change to the details of summoning private beasts. The information wasnít put in the announcements but is in the RWK forum here. Players summoning beasts still need access to Hell and a Templarís Wand, but to summon a private beast Aqualungs are now also required. When the beast spawns it looks like nothing has changed for public beasts, but all private ones will now appear somewhere on the Surface. The exact quote from Glitchless is ďPrivate beasts are now only summoned on the surface and furthermore you must have aqua lungs to summon privates at all.Ē I would think that most players with Templar and full access already have lungs but some apparently donít, so now they will need to get them if they wish to summon private beasties. It also means that Surface-bound players can theoretically kill all the privately-summonable beasts provided they; 1. have enough killing power, 2. have someone, or another character, with access, Templar and lungs, to summon it for them, and 3. can reach the location where the beast appears, which can be on water. Overall it looks like a change that will be good news for a few, bad news for a few, and meaningless for most. Iíll wait and see if this sticks before making any changes to my other pages.
2 June 2008
While things remain the same within RWK, Glitchless has added an ďofficialĒ discussion forum for players to share ideas, insults, buy and sell. Players have been running their own versions for years but now we have one organized by the developers themselves. Itís not on the same server as the game so it should still be working when RWK isnít, and hopefully will have updates about any problems RWK is experiencing. On a different note, I recently got an email from a player (Darkest Knight on S2) about another free, online RPG. Heís been playing Cabal when not in RWK and finds the game very entertaining. I gave it a try and it reminds me of Diablo in some respects. If you want something to play when you need a break from RWK you might want to give it a try.
12 May 2008
As the infrequency of these updates indicates, there isnít much changing in RWK. Glitchless recently moved the servers to try fixing problems some players had with lag from packet loss and hopefully that has improved playability for those affected. While RWK iteslf hasnít added anything new in a while, Glitchless is working on a new free, browser-based game, Nodiatis (I have no idea where they came up with the name). Itís a little odd and pretty basic, available here if you want to give it a try. I only played it very briefly to get some feeling about what itís like and I have no advice to give on how to play. One thing I would suggest is that you choose your text colors carefully. Many of the players I saw chatting were using color combinations that were nearly impossible to read. I suggest being conservative with your choices if you want people to be able to read your chat. Good luck and good hunting.
Thanks Ė Iíd like to thank the following players for naming me their mentor: Vampirifico, Scioncer and Zeayn on Server 1 and Venix39, Nementh, Ttk2k, Lamark, Tankerjohn, Ducktapeal, Pure Arathor, Hexwing, Sirdrinks, Kothn, Mikegosse3, Sharkkiller, Shatn3r, Ravellakaeus, Seleventeen, and Vincentchaos223 on Server 2. Thank you all for your help.
18 March 2008
I guess waiting nearly 3 months between updates says something about the pace of change in RWK as well as my own lack of in-game activities. Nothing has changed for me other than getting my bowcrafting to 835 on Server 1 and thus finally having all craftable items become trivial. It took me long enough, but for a couple of years now my only increases have been coming from a monthly GMT kill and those skills are random in their number and distribution. With no benefit from higher skills Iíll stop summoning a monthly beast and keep whatever ash I collect for some future use.
Thanks Ė I do need to thank those players who named me their mentor, the ash is always appreciated and useful. Zatch Azure, Eschroc, Xun, True Perfection, Tonguenks, and Vampirifico on Server 1 and Levian, Zipacna, Libbemule001, Death522, Deadmetle, Phyche, Jaemerald, Midnightterror, Darreng, Andruil, Twilightkiller, Kydawg3, Tamera, Markaen, Surai , Yehoshafat, Moolah1, Ryguyz, and Bono3333 on Server 2. Thank you all for the assistance.
31 December 2007
I havenít had anything new to add for a while, the game is stable and I have not been working on any testing, hence the long gap between updates. I want to wrap up 2007 by thanking the people who have supported my site during the past year. I canít test every aspect of the game personally so I need information from others for some of the content I offer here. I thank them for sharing their knowledge with me and I always try to clearly cite what I get from whom. I also want to thank the folks who send new players to me in game or to this site. On many occasions Iíve seen newbies ask for help getting started and observed people direct them to this site, or encourage them to name me their mentor, without any prompting on my part. The ash those referrals generate is nice but more than that I am grateful to those people for their endorsement of what Iím trying to do here. To a large extent being helpful is its own reward, but acknowledgment from ones peers is very nice too.
I wish you all a healthy and happy new year.
Thanks Ė My thanks go out to those players who named me their mentor: Troske, Lakth, Kill Junkie 666, Gabranth, Antarin, Sammy The Salmon, Qasw234, S3ack, Hara55, Theashe, Jsmurks, Omi800, and The Truth Revealed on Server 1 and Templar Syd, Kencana, Drkdrkdrk8, Imatroll, Ghostdragon92, Seahawks, Drunken M, Lilazndragonboi9, Amireallyhere, The Real Dyl, Fenrir 295, Blackshadowlord69, Zaiiik, Talyn Bloodsong, Mytw, Keel Noob, Jormigund 345, Sirtheta, Royston25, Useless Shadows, and Slater Xxx on Server 2. Your support is greatly appreciated.
22 October 2007
Not much new to add today, RWK has been pretty stable the past month. Iíve gotten 3 more of the mentoring messages: ďJimcav receives 500 ash for being a guide. A puppy breaks his neck in a circus trapeze stunt.Ē, ďJimcav receives 500 ash for being a guide. A puppy goes to Cuba for medical care...and dies.Ē, and "Jimcav receives 500 ash for being a guide. A puppy hangs himself in shame after soiling a rug." (courtesy of both Spyke and Mighty Loki). That makes 8 in total, so just two more still unaccounted for.
If you are looking for a change of pace and would like to try a decent, free RPG you may want to look at 9Dragons by Acclaim. Iíve run it smoothly on several different computers, including my 4-year-old laptop, and itís been stable for me. If you sign up using this link (after the page loads click on ďRegister now, itís freeĒ on the left side) and play for a while, I could earn some game credits at no cost or penalty to you. I have characters on all 3 servers but have been spending most of my time on Nirvana. I began playing this summer it when I needed a break from RWK, and being free made it attractive as something to play without investing anything but time. The theme is ancient China and kung fu, but itís fundamentally the same as all the other multiplayer role playing games on the web Iíve tried so far. Two factions, ďgoodĒ and ďbadĒ, quests, a PvP (player vs. player) component for those interested in it, a game economy and teams (called hero bands). No real crafting like in RWK or EQ, just a weapon refining system using an NPC. If you have played other role playing games like Everquest, Ultima Online, etc. you will quickly recognize the way things work. Itís very different from RWK so you may find it doesnít replace your interest but gives you something different to do when you just arenít in the mood for a lot of clicking.
Thanks Ė Iíd like to thank the following players for being good enough to name their mentor: B00y44, Babyboy22092, Phantom Monk, Lord Helium, Ramzen, Uphillgardener, Krakky, Teyh Rolen, Kellisa, Blademave, D C, I Guthix I, and Tiunde on Server 2 and Korywitkus, Goody, Logales and Salad Toss on Server 1.
30 September 2007
Seems like updating the site is more of a chore than it used to be, I think Iím finally getting burned out with RWK after 6 years. Over the past month Glitchless has reversed another change from this past Spring and made it easier to strengthen kingdoms by removing the interest penalty for having more than 5 runes. We can once again put in as many as we like without reducing the interest rate in the kingdom. There is still a penalty for owning more than 1,000 kingdoms.
Iíve seen 3 more of my mentor messages: ďJimcav receives 500 ash for being a guide. A puppy eats his favorite food imported from China.Ē, ďJimcav receives 500 ash for being a guide. A puppy is slaughtered by hungry natives.Ē and ďJimcav receives 500 ash for being a guide. A puppy is ejected into space by russian cosmonautsĒ (courtesy of Shawn Bloodlust) so Iíve got half of them. I suppose one of them really should involve Michael Vick but Iím not sure if that news broke after Jeff wrote the messages. Weíll see.
Thanks Ė My thanks go out to those players who have helped my ash quest by naming me their mentor: Aileen, Phoenixx, Selenev, Superhotguy, Xenith, Legendary Joe, Shawn Bloodlust, Hemora, Demiurge, Lord Grandalf, Cryotech and Maicim on server 2 and Wm Mule 1, Alfiegr and Clivewk1 on Server 1. I appreciate the help.
29 August 2007
I was away for about 3 weeks and only intermittantly online and while I was gone Glitchless made some changes to the game. Beast messages and the way Beast Bane and Beast Noobane operate have been moved back to they way they worked prior to the changes of 5 June 2007. The spawn message now shows the exact location and the quest items take players to only 1 kingdom away, so we only need to move a single location to begin fighting. Personally, I thought the searching process made the beasts more fun again since they lasted more than a couple of nanoseconds, and it made things harder to macro. However, I guess most players didnít agree and lobbied Glitchless to change it back to make killing them quicker and easier. Players can also now buy Beast Bane and Skill Potencifier directly from Glitchless again instead of needing to get enough ash first and then use the Ash Keeper. Itís good to give up more options so more people are likely to find the process they like. Acumens were made more interesting by now giving every participant at least 1,500 ash, even those who lose their first bout. Looks like Glitchless is trying to seduce more high-level players to participate. Also, swimsuit voting is back but now you only get 50 ash for the first 50 votes per month, then just 1 ash for each additional vote. You can see my pictures here.
On a more personal note, someone at Glitchless apparently got bored one night and spent his time adding 10 new customized mentoring messages to my accounts on both servers. Now, when someone names me as mentor, one of them will randomly appear instead of the standard message. The ones Iíve seen all have something to do with killing puppies. One was something about feeding puppies Chinese dog food (I didnít copy that one), and two others are ďJimcav receives 500 ash for being a guide. A puppy explodes from eating mentos and drinking cokeĒ and ďJimcav receives 500 ash for being a guide. Mitt Romney takes a puppy on a family vacationĒ. If you want to see them all, name me as mentor and email me a copy of the message that appears, Iíll add them to the site as I learn what they are. It was nice of Jeff to add a personal touch to my gaming experience :)
Thanks Ė I want to thank the players who named me as their mentor, I can always use more ash and appreciate those who help me get it. Warriorofthedark, Bentho, Tressin, Frogdo, Stizab, Glitchless (2), Pyroskiros and B1b on Server 1 and Bremnon, Piranhasts, Ansechar, Lucas7972, Greystash, Glitchless (2), Shindoxxshuichi, Warwest, Drkdrkdrk6, Sprohn88, Mage War and Noctem666 on Server 2.
19 July 2007
No big changes to either the game or this site, just time to catch up on my acknowledgments.
Thanks Ė To the players who have named me at their mentor: Scott501, Sandersnick, Anathemassky, Khublahkhan, Shi Thead, Veela, Hargen Dargen, Changemaster, Little Vampire, Hilfinter, Salvador Khipra, Adolamin Samulkin, and Samuri Jj on Server 2; Kalyndra, Canyon3, Jak001, Nozz, Bballplayer, and Oblivion750 on Server 1. The ash, as always, is much appreciated.
24 June 2007
Not much is new, I donít think I have made many changes to anything since the last update. Glitchless has simplified beasts a little by making them wander less, and now they are going back to lifetimes of only a few seconds. Itís a shame really, the larger area gave more people a chance to get a kill. On the other hand, good beasts drops have also become quite rare so I suppose itís really only a loss to those trying for approbations.
Thanks Ė Iíd like to thank Deathknight575, Vamp Lamp, Hellrazzor and Mikya on Server 1 and Pandy, Tmac1, Bathroom Break2, Brokendreamx, Cfshady, Onionogre, Caldar Bloodbain, Talvarian, Mangaaddict, Necromancer Olias, Aerotail, Thundermann07, Di4blo4, Hitslikeanoob, Sages Debeo, and Salvation on Server 2 for naming me their mentor. My mentees over the past 9 months contributed 82,500 of the ash I used on S2 to finally get myself a DD. I thank all of you who added to the count as well as the many mentees of the past who have been aiding my ash addiction for a long time now.
2 June 2007
I settled some kingdoms and collected data on the new interest rates, which are consistently 27% higher than the old ones. I must have read the wrong column in my old table when I checked yesterday. I put back the interest rates page with the new values but have removed the corruption section since I donít have or plan to collect data on corruption for the 1,000 club.
1 June 2007
Well, I suppose todayís update is the second shoe dropping. Interest rates have been changed again but I no longer have a way to check them so Iíve removed my interest page with its now obsolete values. A quick check with the only values I can now test showed 0 kingmanship gives 0.570%/hr and 99 KM gives 0.849%/hr, up by 27% and 16%, respectively. I donít know how corruption has changed with the new trigger at 1k kingdoms and Iím really not up to track all that again. For the new corruption and interest data Iím afraid you are on your own.
30 May 2007
I had planned to wait a few days before making any changes to the site reflecting yesterdayís update, but curiosity got the better of me and I collected some numbers for interest corruption vs. runes. The results are presented here.
29 May 2007
Well, today was certainly interesting with the latest game update. Since corruption can now vary with each kingdom, depending on the number of runes in it, Iíve taken down the interest calculator. If you still want to see how much interest is generated at each level of kingmanship the page showing that is still available.
Iím not sure how these latest changes will help small complex holders since it will force them to choose between security and income even more than it does large property owners. A large complex can at least try balancing the choices with a strong perimeter wall for defense and low-rune kingdoms inside for income. Sort of an M&M strategy, hard on the outside and soft inside and one that some players have always used. Unfortunately, that approach is tough to manage with a handful of locations where nearly every kingdom is part of the border. Newbies will probably end up both weak and poor with less chance than before to grow.
Personally, I thought Jeffís original approach, with corruption based solely on the number of kingdoms, was much more in keeping with balancing the game. It started adding some inertia to make it progressively more costly to hold more land. I would have preferred to see him add in more costs based only on the number of kingdoms a player holds. Reduce interest and kingdom asset growth, even set it so more damage is done when attacked, instead of this rune-based factor. Or use what we have now with a kingdom trigger below which it doesnít take effect. Something like kings with less than 100 or 50 or even 25 kingdoms donít suffer any negative effects so they can get a start in the game.
Weíll have to see how this eventually ends up since other major changes in the game have often been quickly followed by a revision after Glitchless gets feedback from players.
Thanks Ė Iíd like to thank Minikonge, Raina, S Dmiz and Icey Cool, all on Server 2, for naming me their mentor. The ash is always a big help, and feel free to pm or email me any time you have questions.
20 May 2007
Itís been a while since the last update and although I havenít made many changes to the site I thought one was due. I havenít made any major changes, just some adjustments to a few pages which most players would not likely notice but I hope make them more useful. One new project I have started is a war damage matrix showing how much each army type does against each enemy defense. Itís taking quite a while because the damage is highly variable, so I need a lot of replicate attacks to get some averages I think have some validity. Iím isolating each pair (attacker/defender) so only one of each is involved. That isnít how you will find most kingdoms but it simplifies the effects of each attack. Hopefully it will also give some valid insights into how the kingdoms interact during an attack. I have the preliminary results here if anyone wants an idea of how theyíll look. If I put in the time to finish it, each army type (soldiers, archers, catapults and trebuchets) will be matched against every enemy army type and every defense. Iím hoping that in the end it will give some ideas about how to match attacks to the type of defense that needs to be overcome. Itís going to take a while to complete.
Thanks Ė I need to acknowledge the help of many players who named me their patron or mentor over the past 2 months. Pale Rider and someone else on Server 2 named me their Patron, thank you both for the great help. I donít know who the second player was, it just came through to me as Glitchless instead of who actually provided it. Sorry I donít know who you are. Also, Berek Halfhand, Soto, Internal Torment, Decadent One, Jennil, Mithridates5, Durkwood, Thebeastlyone, Anangelrisen, Osoloko69, Raven Quikstick, Xaivia, Masonisphat, and The Danish Crafter on Server 2 and The Lurk, Lusrelas, Prump1, Trickster122, Phnxkng, Tillich, Jorb, Lord Ashteshniak, Xincline, Green Rose, Spardant on Server 1, all of whom named me their mentor. Thank you all for you help and support.
Thanks Ė Many thanks to the players who named me their patron or mentor, your help with my ash collection is always much appreciated. Zelly on Server 2 was good enough to name me his Patron, Volksjager, Arach, Nobangel, Windows Vista, Lord Quikstick, Bommer4, Pale Rider and Kaldak762 on Server 2 and Asomething (sorry, I forgot to note the name at the time), Jennil, Anavryn, Rollins, Pininja, Brim Brom, Boriska, Sal2433, Pussy 2 and Dathgarn on Server 1 named me their mentor. If I can help any of you with information or advice please donít hesitate to pm me in the game or send an email. Iíll get you a reply ASAP.
8 February 2007
I put up my page on special locations which I think lists them all. If I forgot some Iíll add them as I remember or as others point them out to me. I also put up an incomplete introduction to kingdoms page. It is not finished but people keep asking for it so Iím putting up the preliminary version with a warning thatís itís not finalized, so expect changes.
2 February 2007
Itís been a while since the last update. I started working on a special locations page and one with the basics for building kingdoms and had hoped to include both in the next update. Unfortunately, but Iíve been busy with other things and havenít finished them. One distraction has been upgrading my main computer but that should be complete on Monday and then I should have more time for other activities.
Many players have picked up their fifth girlfriend and the points requirement is as expected for the sixth one, so it will be quite a while before we get those. Iíve had a couple of players report different numbers of girlfriend points from beasts and Duece8282 (S2) who was one of them wondered if the beasts can have some variation in their point payouts. So far Iíve gotten 76, 77 and 78 points for Unborn Torments, which makes me wonder if each type has a specific point assignment. The only two kills where I have details about type were both Lightnings and both gave 77 points. If people who kill the beasts with multiple subtypes (Torments, PLAs, Dragon Eaters) note the type and girlfriend points Iíll post the data so we can see how they look. Iíll also update my table with variations for the other beasts if I learn of any.
Someone asked a good question recently about annuls, if they randomly block annullable enemy relics or if they always block in a specific order. For example, if you equip 1 annul and attack someone with 10 annullable relics, will you always block the same two (presumably in the first two firing slots) or will it keep varying each attack. I loaded a mule with 10 drops having annullable relics, attacked it with another mule equipping 2 annuls, and watched the targetís verbose relic display. I thought the relics that are annulled would be missing from the display, but all 10 showed every time despite 4 being blocked. So, that simple approach didnít work out so I went to plan B. Equipped only one annul on the attacker and only 3 relics on the target, with one of those being a TotD and the other 2 non-damage relics. With only one relic equipped to fire before the TotD it was always stopped by the single annul on the attacking mule, but when two annullable relics were equipped to fire before it the TotD was never annulled in 10 attacks. So, it looks like annuls work by blocking annullable relics in their firing order and always start with the first one available then work through from there.
Thanks Ė I want to acknowledge the help I have gotten from Kristy Ann, Anathrai, Milwaukee, Illowain, Mageseptimus, Grimlord, Ninbreak, Seiyakou, Hatemenow, Jurndo, Pope Hat, King Crimson, Ariciph, Marquis, Glorel, Mccabethemerciless, Jidam, Katalas, Davamp Killer, Eillnyn, Corruptimus, Mcgee, Freedomdragon, and Cataholic on Server 1 and Thunderfunky, Xayaz, Hellstorm202, Tyranis, and Fakile on Server 1 who named me their mentor. Thank you all, the ash is always a big help.
1 January 2007
Iíd like to wish everyone a Happy New Year! May 2007 be a lucky and healthy year for you. Itís been a busy year on this site. Not that Iíve done all that much work, my updates donít take that much time, but the site has been getting a steady amount of activity. My current web host included an option to track some statistics for who is visiting and what is being viewed. I use it to see if more entries are needed in my glossary (including some sent by The Raven Reborn from S1) and to see which pages are most popular, so I know what sort of information players want most. Overall in 2006, this page got 128,600 hits and the site overall got 220,720 what my host calls ďunique visitsĒ, those being one visitor viewing more than a single page. It comes out to about 600 visits per day, so the site gets enough activity to be worth maintaining. I also cut out the older updates from this page and relocated them to a separate archive page to make this one smaller and more relevant. I may have to fix some hyperlinks here now but that should get done over the next couple of weeks.
Iíve made a few changes and additions to the various pages. Metalg316 (S2) pointed out that the cost of normal Staggering Unsurpassment and Demon`s Adulation items ( and their spell and weapon equivalents) is 8 and 9 bil, respectively, even without an SoMC. Iíve never crafted those and I appreciate the correction. Fire Chicken (S2) shared some information heís observed on relic damage to beasts that I added to my beasts page. Loveless (S2) made an astute observation that corruption is following two different equations, one for up to 10k kingdoms and a different one for more. Iíve applied his approach to the corruption data I collected from several players and revised my interest page with much better formulas for calculating corruption as a function of number of kingdoms [removed 1 June 07 after interest rates were changed again]. There are also corrections and small additions added to various pages as I found mistakes or omissions, or players pointed them out to me. I also added a page with the details of my Darkharvest ash bonuses. As far as I can tell she delivers as promised.
Thanks Ė I want to acknowledge the folks who helped with my ash quest by naming me their mentor: Tzvier, Hat Master2, Sacryd, Borakus, Spider Jerusalem, Nabandy, Backhell, Malachite, Fudge Nudger, Hellsjester, Dragon Lord26, Vampyro666, Pokrmule01, Water King, Invisible Man, Gwyllium on Server 2 and Domderek and Hewwo Toaster on Server 1. Thank you all for your help.
3 December 2006
Iíve seen many players complain that Darkharvest isnít paying out an ash bonus as often as then expected, so I started tracking my destroys again to get a better and more current picture of how often she is triggered. So far I have destroyed another 2,569 drops and the bonus is averaging one every 21 destroys. The interval between bonuses has varied from a low of 1, two bonus destroys in a row, to 94 destroys between them. She is pretty much on target overall (average 20.7 destroys, median 12.5, standard deviation [1 sigma] 20.4) despite what you may think from the occasional dry spells. Iíll be putting up a page with the details for anyone who is curious about them once I get it all organized better. The numbers are virtually the same as when DH was first added and I checked 512 destroys.
I also made some additions to my glossary, mostly adding more of the system messages we see (Shrine Keeper winces in pain sort of thing) and made some minor corrections as people pointed out mistakes to me. I appreciate the feedback from those who give it, I canít find all the typos and errors on my own.
Thanks Ė I want to thank several players who have named me their mentor, the ash is always a big help and Iím grateful whenever I can get it. Threeye on Server 1 and Heaven Lake, Rc2002, Aoshi, Alz, Tuan, Nilamar, Chimera, Tigerize, Iam469, Madmark, Sal51931, Mysty, Lord Astor, and Sonatavamp all on Server 2.
8 November 2006
Well, many players have gotten their fourth girlfriend and the pattern continues with each new addition needing 3x as many girlfriend points as the previous one. Number 4 took 202,500 points and number 5 will need 607,500 points, or 87 days of killing 1 bil critters for your first 100 kills each day. Personally, I donít find any of the remaining ones all that useful so waiting to add more isnít an issue for me. The first ones are very nice though and I applaud Jeff for adding them to the game.
Not much new to add this time, just some bits and pieces. Players without a Tradeskill Manifesto are still getting their chantcraft skill over 10. I donít know if itís a bug that hasnít been fixed or an intentional change. Whatever the cause, Durango on S2 found that when a non_TSM character with more than 10 chantcraft gets a TSM the skill is reset back to 10. In this case, you need to work it up a second time from where it was supposed to have stopped.
I had never noticed it, but the Insane Dungeon (100,Dun,200) is apparently in the Dungeon Mountains. A few people mentioned not being able to reach it with only Dun access and the solution is apparently to get into Sky and do the Demonic Pinions quest, Lava Boots alone arenít enough. This requirement is not a problem with 10 day trial accounts, but someone getting permanent Dun access alone to ash in the ID will be disappointed. Iíve updated my quests pages with this information.
Rogyman (S1) found that he could get an Archerís Aide when showing as an Archer Theurgist, so itís possible without being tagged as a Master or Grandmaster Bowman. Rogy is a high level player and I donít know if all Archer Theurgs with an APoS will qualify for the drop or if there are other criteria to meet.
Chaotic Warrior (S1) had mentioned a tip for preventing mules from collecting quest items while you train them to level 10 so they can trade. It involved filling the account with 50 junk items to prevent any new drops from adding. I gather this worked in the past, but when I tried it I found that quest items now make space for themselves and will add in even when all 50 slots are already taken. Chaotic Warrior later mentioned finding the same thing when he made a new mule. The extra items will prevent any trading until you eliminate enough to take the total inventory down below 50 items again, so itís unfortunately no longer an option to keep your storage mules fully available. I donít know how recent this change is but Raptor (S2) mentioned he thinks itís been in place at least 6 months. Another interesting factoid from Raptor is that treasure elements (EEoT and EEoGT) will also make room for themselves on a full character. Other guaranteed drops besides quest items may also fit themselves in but I donít have confirmation on that.
Thanks Ė Iíd like to thank White1night, Xeternalmonkx, Bankzor, Samurais, Lucivar, Ripken, Grimjack, Tripmule04, Dalm, Zalium, Txvarmit3, Beans Gold Mule, Gonath, Soul Weaver, Alz, Roxasheartsaxel and Beldrom on Server 2 and Dan24077, Questo and Sefthuko on Server 1 for naming me their mentor. The ash is a big help and I always appreciate it.
18 October 2006
In another couple of days players will begin getting their 4th RWK girlfriends and after that weíll be waiting around 3 more months before we get enough points for a fifth. Think carefully about your choice since you wonít be able to add another until next year, and starting over will put you more than a month behind. Iíve made some adjustments to a few pages, some additions and some corrections as players point out typos or sections that could be written more clearly, but no major changes over the past weeks. Like many players I use spreadsheet formulas to have some stat calculators available when I want to check some numbers, and Iíve been asked to add them to the site somehow. Iím thinking about the best way to do it so they will be useful to others and still be within my limited design capabilities. Iíll try to come up with something within the month, even if itís just an excel file you need to download and run locally.
Thanks Ė I have a lot of players to thank for helping me with my ash quest. Raikuei, Tizara, Evilknight2, Lord Damarus2, Phipsy, Ravajru, Arrela, Vampirella, Chaotic Evil, and Sensual, Drudge on Server 2 as well as Wereogre, Draiken, Lsmule01, and Ilovemonks on Server 1, all for naming me their mentor. The mentor ash has helped me make progress on both servers and I appreciate all your support.
30 September 2006
With many players adding their third girlfriend, the pattern is holding to each new one requiring 3x as many points as the one before. I think we can assume the rest will follow suit unless Glitchless makes some change in the future. Choose your first 4 carefully because number 5 will be a long time coming. I also got replies from Glitchless to email questions about resists. Jeff confirmed that Theurgs have no innate resists, even Divinators, so Rezizthis isnít a good choice for that class. Someone also asked me about Theurgal Archers and Jeff clarified that ďThey get no resist bonus as it is now.Ē So, if you play as an Archer without an Archerís Aide you also wonít benefit from Rezizthis.
I made some corrections and additions to a few pages but nothing major to mention here. If you find a mistake or think something important is missing from a page, let me know and Iíll try to fix or add as needed. Input from other players helps a great deal since Iíve become blind to some of the mistakes and need more sets of eyes to find them. Several players have helped fill in blanks about the number of girlfriend points given by beasts and I have them listed in my (still incomplete) table. Thanks to all who have helped with that.
Something Iím curious about is the mentor lottery. Back in November 2005 Glitchless announced: ďRather than having undercover characters do mentor requests for a 50 dollar credit reward there is now a chance everytime you are a guide that you will receive a 25,000 ash jackpot. The chance should be substantial enough that there will be 3 or more winners per month on each server.Ē In the 10 months since then I canít recall seeing anyone win it other than one time I did. Are there something like 30 winners on each server that I just didnít catch or is it not working as planned? If you won or know other winners please let me know.
Thanks Ė I want to thank Lenny The Bruce on Server 2 for naming me his parton, and also Coolmanx4, Jobyman2, Mappo, Rage222, A Mentorer1, Xithyl, Damned Knight, Spyke2, Trecjr, Newdtywar2, Caldason, Azzure, Angel Of War, Grog Krall, Songyu1, and Shadrein on Server 2 for naming me their mentor. The ash all went into getting a Beast Bane which has proven to be a great addition. Thank you all for your help!
13 September 2006
Well, today we found out how the girlfriend point system works when many of us got our second and saw the third will take another 67,500 points (my thanks to Peeon on S1 for the early e-mail). If the pattern holds itís an exponential series with each girlfriend requiring 3x as many points as the one before. I updated my girlfriends page to reflect the new data. While this system makes it unlikely anyone will get all 8 girlfriends unless Glitchless makes it easier, it still allows us to collect five of them in only 4 months. Just decide which ones you want the most and donít dwell on not getting the last 2.
I checked the payout from Darkharvest and out of 402 drops destroyed I received the 10 ash boost 21 times, for an average 5.2%. The interval between payouts varied from 2 to 57 destroys. I stopped keeping track at that point, but later did notice getting two payouts in a row, so you can go very short or fairly long intervals between payouts and still be within the 5% odds overall.
I had a question about the resists given by Rezizthis and got a replies from Glitchless to a couple of e-mails I sent about it. Theurgists apparently have no inherent class resists, which is not what I had expected. I thought Divinators had a 10% resist from their class, but Glitchless sees it as a quest item benefit and not an inherent property. Thatís consistent with Theurgs and Divinators being absent from the 3/29/2003 announcement. I had thought Lord Damarus and Social Distortion on S2 were wrong about Theurgs not getting any benefit from Rezizthis but it seems they donít at this time. This is something to keep in mind when prioritizing your girlfriends since Theurgs are the one class that doesnít to have any innate resists to be enhanced. That may change in the future, but itís true now.
Thanks Ė Iíd like to thank T54495 on Server 1 and Spyx on Server 2 for naming me their mentor. I appreciate the support.
9 September 2006
Today marks the fifth anniversary of the current version of RWK. The traditional anniversary update was added this morning: girlfriends. You can see the selection on the Glitchless girlfriends page which you access in the game by typing the command /girlfriend. Now, the first 100 kills you make per day earn you Ďgirlfriend pointsí. After your 100th kill you stop gaining points that day, and fighting all 1 bil base critters will earn 7,000 you total points for any one day. These girlfriends each add some bonus property to a playerís character, and we will presumably have some way to choose which one we get each time we earn enough points to qualify for one. At this point, about 1 hour after the feature was added, I donít know the details of girlfriend management. I have also made a page showing the GF points for each normal creature, guards (they all give only 1 point) and the beasts I have learned about. If people will tell me the points they get from each beast Iíll update the page as I get the data.
You gain points for each kill but the updated number only displays every 10th kill. There are 70 creatures on the ĎNew Fightí list and if you number them from top to bottom the position is equal to the number of points you earn for killing that creature. For example, on the surface a Magicianís Apprentice is at the top of the fight list, so itís number 1. A Yoro HiHi La Samurai is at the bottom, number 70. Kill 10 Magicianís Apprentices and you get 10 points in total, if you kill 5 MAs and 5 Yoros and youíll earn 355 total GF points for the set (5x1 from MAs and 5x70 from Yoros). Anything between Apprentices and Yoros will earn you 2 to 69 points. Guards only give 1 point even if theyíre beast guards. Beasts give more than 70 points. I donít have the order for those but when Eternal Beast (S2) killed a Palace LA it gave him 79 points. There are 23 beast listings in the game source file, and the first LA is number 9. Time will tell but perhaps the number of points will track that order, which would mean a Goblin King beast gives 93 GF points. Iíll try to keep track as they are killed and put together a table of points. There should be an announcement soon with more information and Iíll try to summarize the girlfriends as we learn more about them. The actions page also has more commands dealing with these virtual girlfriends and managing them.
Thanks Ė As usual I have players to thank for their help. Iím grateful to Lady Grievous, Ardane, Ganch Mule, Coolmanx3, Highoctane2, Impending, Omega21, Futake on Server 2 and Goldbearm and Jarquio on Server 1 for naming me their mentor. The ash is always appreciated.
28 August 2006
Iíve updated a few pages to add more information and make some corrections. Minor updates to beasts and quests adding a bit more info and correcting a couple of mistakes, and more significant changes to kingdom interest. I added columns showing the calculated amounts to embezzle for all levels of kingmanship if you want to just reach 2 bil gold after 24 and 48 hours. If the numbers arenít dead on they should be very, very close. A couple of people have mentioned seeing their chantcrafting skill increase above 10 despite not having a tradeskill manifesto. I donít know if this is a glitch or a planned change to the game but I e-mailed Glitchless about it in case they didnít already know. Weíll have to see what happens with that.
Thanks Ė I want to thank Drabstar on Server 2 for giving me a free Ice Element in a spontaneous act of generosity. Itís a nice dur boost and I appreciate it Drabby :) I also want to thank Rize, Gallorian, John Lennon, Rowan8041, Tinysmurf, Cooks Mule, Zen Wai, Lord Syd, Taithyl, Ranryu, Thanitos, Rickthemonk and Jinai on Server 2 and Mrclean and Metfan1129 on Server 1 for naming me their mentor. Thanks for all your help.
16 August 2006
I got some values from Kud and Rath on Server 2 showing how corruption reduces kingdom interest as the number of kingdoms increases above the trigger value of 2,500. I added the numbers to my page on kingdom interest and tried to calculate the equation used for it. While the numbers are a much more complete and accurate picture of corruption than I had before, they donít make a great fit to any of the curves I tried. I donít know if itís because the server is rounding off the reported values or if some other factor is involved, but the formula isnít enough to accurately determine how much to embezzle each time. It does, however, show how much interest rates have dropped for the large complex holders and the calculated values can at least give you a starting point to use, then refine the amount once you see how much interest you actually get. My thanks to Kud and Rath for the numbers, I have no way to get them on my own.
Thanks Ė I also want to thank Lightningnate, Firemist830 and Rocklee200 on Server 2 and Ty1402 on Server 1 for naming me their mentor. The ash is a big help with keeping my characters making some progress in the game. Thanks for the help.
7 August 2006
I was gone for a week and before I left I rushed to put in some updates about the interest rate changes. Apparently I also did something that disabled the search function on this page in the process. Iíve fixed it and apologize to anyone who was frustrated by the tease of a non-functional search box. It was NOT a cruel practical joke :)
Thanks Ė I want to thank Fatmanslimboy2nd on Server 1 and Spidyallen, Die Beast, Verysmallchurches0, Scape, Angerdemon, Tygral, Zarg, Anfony and Sir Binx on Server 2 for naming me their mentor. Thank you all for your support.
23 July 2006
Glitchless made some changes to the interest calculations that affects kings with many (2,500 or more) kingdoms. Some players hate the changes, some probably like them. See the 7/20/2006 announcement to read the official version of the changes. One aspect of the change is that all interest rates are up by a small amount. I used a mule and allegiance relics to check the new interest rates and they averaged 11% higher than the old ones plus a small offset. So, with 0 kingmanship your kingdom Trs gains 0.449%/hr now, at 50 Kingmanship itís 0.561%/hr, at 99 Kingmanship itís 0.671%/hr and at 125 Kingmship should be 0.730%/hr. I put up a new page with my testing results and the calculated rates for each kingmanship skill from 0 to 125. I canít check above 99 so if it isnít linear the values will be off.
I also have been told that players are seeing messaged about their interest being reduced by Ďcorruptioní but I donít have any insight into how that is working. I havenít seen it at all with my limited kingdoms so it may only affect players with many kingdoms or perhaps only those with the Devil's Opulent Deliverance and Devil's Warring Deliverance relics equipped who can let interest accumulate for 48 hours. Iím sure the people being affected will figure it out soon.
Thanks Ė Iíd like to thank Nellie, Yourworstnitemare, Eskodas, Paigeanne, Bahamut1000000 and Sevenupp all on Server 2 for naming me their mentor. Thanks for helping me with the ash.
14 July 2006
Not much new to add. As usual, I tweaked a couple pages, added some more terms to the glossary and tried to make the index table here a little more useful. I added a link to Cyrilís page on creatures so players who want to see all the names and stats at one time can do so. I havenít added any new topics in a while but the old ones can always be improved, especially when I get input from other players.
Thanks Ė The main reason I need this update is to thank the players who have been helping me in the game, Iíve fallen behind in acknowledging their contributions. Special thanks to Mistaben and Eyemredy, both on Server 2, for surprising me with a Scroll of Forbidden Rights and Ice Element, respectively. Iíd also like to thank Nosnam, Cookie Jar, Holush, Gerechtigkeit, Mooseman, Llchrisll, Kiyoshi, Foxtrot Uniform, Stonearm, Shiratzu, Dragonlord666, Saltyballs, Humonculi Sloth, Terlion, Scargoth, Spain, Black Light, Frobozz, Adoniram, I Kill Pkerz, Psionwolf, and Ivalice on Server 2 and Maskman on Server 1 for naming me their mentor. The ash helps a lot and I appreciate the support
25 June 2006
No major changes over the past month. The site search function seems to be working well and I check it occasionally to see if I should add something new. Iíve made some changes to several pages but they are just expansions of what was already there, fixing mistakes, or rephrasing some parts to make them easier to understand.
Thanks Ė I need to acknowledge a lot of people for helping me over the past month. Action Monk, Morgarim, Totality, Whimsical, Centrino, Aegaeon, Zellchaver, Odession, Kestermule2, Kung Fu Chaos, Blueshadow, Kwikstik, Arkanous, Darkness Within, Shwll, Ideological, Forcutie, and Painfulgaze on Server 2 and The Puppetmaster, Ibkee999, Zenroshi, and Gurb on Server 1 for naming me their mentor as well as Northern Silence on S2 for making a 70 cent PayPal donation :). I appreciate all the help folks.
27 May 2006
I take a pretty bare-bones approach to this site without any eye candy and information thatís limited to the game mechanics or strategies for playing. Nothing social since I donít try to keep track of what other players are up to. A different approach is taken by Fialchar with his RWK News site that focuses on the player interactions in RWK. Instead of just offering the same quest, crafting, etc. information as every other player site, heís taken an different approach and added something new to the RWK community. Itís nice to see someone producing original content.
Thanks Ė Iíd like to thank Demonic Jar on Server 2 for naming me his mentor, the ash is always a help.
24 May 2006
I have gotten questions from a few players about changing the gameís skin and so I added a short page about it so I can avoid trying to explain the process one line at a time in the game. I donít offer any custom skins, Iíll leave that to those less artistically challenged than me. I also zipped my own rwk folder with all its graphics files and added that to the site for download here for anyone who wants the full, classic graphics package with all the planes maps included. It is a 10.9 MB file. I also tweaked the glossary with some new entries and added a little more to my page on getting started, including a short section on reaching level 10 quickly. I leveled a few mules and could consistently get them a level every 20 minutes with nothing more than the 50k of gold they all get to start with. It takes a little longer to get moving with old mules that didnít get any initial gold, but itís not a dramatic difference. There may be better strategies and anyone who has one should use it. I keep seeing newbies complain that it takes them days to level and saw a need for some advice that anyone can apply so there is my version.
Thanks Ė I need to thank several players for naming me their mentor. Israel, Blind04, Kh Riku, Mysticlady4, K Enig, Hu Flung Pu, Trillik, Phoenix Pendragon, Lorryn, Jdevelin, The Ultra Beast, Lepreal21, Onewingangel, and Phantom Soldier on Server 2 and Zephyrbalace on Server 1. I appreciate all the support!
15 May 2006
I got an email from Crazy Gizmo (server 2) suggesting an addition to the site and I incorporated his ďLevel MilestonesĒ in my page on getting started. Thanks for the input. I have added a new page showing what quests players can do using the $5 10-day access trial.
Thanks Ė I want to thank Jasonsims on Server 1 and Yahweh, Sir Terence, and Rylee on Server 2 for naming me their mentor. Thank you all for your help.
13 May 2006
Loveless and Kud mentioned that they didnít see the same results as Useful when they checked getting a skill from 0 to 1 with relics equipped to boost the starting value to 5. I checked it myself and got the same results as them. I equipped a mule having no skills with 1 each Impetuosity, Devestation and Preservation boosting his Haste, Criticality and Defensive skills to 5. As I changed the skill in practice he got a skill increase from 0 to 1 (5 to 6 modified) on the first attack in each case. The same thing happened with MD skill and a mule having 0 raw skill but 15 modified MD with a Monasticism and Enduring Fists. So, it looks like skilling difficulty really is determined by raw skills, not the boosted values we get from relics or quest items. This is good news since it means you can increase a skill for better effectiveness without being penalized by having your next increase become harder. Thanks to Loveless, Kud and Useful for their input.
Loveless mentioned that he also noticed Goofís observation that Shadow Scale is trivial to disenchant at a lower skill than enchanting it, which is different from every other item in the game as far as I know. He didnít mention if he knew where it became trivial but thinks itís been like that since Shadow Scale was added to the game, and isnít a new change.
Thanks Ė I want to thank Hayt on Server 1 and Heavyweight on Server 2 for naming me their mentor. I appreciate the help and can always use the ash.
12 May 2006
Goof (on S1) noticed something odd about Shadow Scale. The special items are trivial to enchant at a skill of 125, but when he disenchanted Dur Shadow Scale leggings the chant was trivial on a character with only 98 chantcraft skill. They are apparently easier to disenchant than to enchant, or Glitchless has lowered the chantcraft requirements in both directions. If anyone with chanting below 100 notices that Shadow Scale is now trivial to enchant please let me know.
Iíve done some tweaking of several pages on the site. I finished changing the format of my quests table, although Iím not really sure itís any clearer now then it was when I started. Iíve also been adding more hyperlinks to all the pages as I edit them to crosslink the various terms in the game mentioned on one page to the explanation of that term on another. The glossary has some additional terms and I updated my page on getting started to include more details and added a section on reaching level 10 quickly.
Thanks Ė I havenít updated in a while and I have a lot of players to thank for naming me their mentor. I appreciate the help, the ash goes a long way to keeping me playing RWK. Iím grateful to Opidimus, Amras Surion, Extra Items, Kyru, Vamp King1234, and Big65mopar on Sever 1 and Blessed Oblivion, Blacksoulkiller, Arethmon, Platinum Angel2, Flatusblatus, Everbero, Poetical Justice, Blowquartz, Fist, Nam, Zolith, Blackmamba, Akanavamp, Koeshimono, Notwaferormagus, and Adi14887 on Server 2 for naming me their mentor.
16 Apr 2006
I learned a couple of things about the game Iíd like to mention here for those others who (like me) didnít already know them. First, in all this time I never realized that my characterís armor defense (AD) value affected my targetís ability to heal. I donít recall this coming up in chat and it never occurred to me there would be a connection. Duece8282 mentioned it on S2 and I thought he had to be mistaken, but Loveless, Rath and Synol Stordlorm all agreed it was well known so I did some testing and stand corrected. It may be old information to many but itís news to me, so I plan to add the test data to a page in case others are as in the dark as I was. More AD means less effective healing by your target, which can help when you are fighting a beast you canít easily kill. Both better quality armor and higher Defensive skill will increase your modified AD and make it easier to get those hard kills.
Another item that came up in chat recently was an observation by Useful on S2 about modified skills. I have been assuming (with no data to support me) that the difficulty of gaining a new skill is based on your raw skills, not the values modified by items. Useful did a simple test by boosting haste with Impetuosity relics on a character having a raw haste of 0, then killing something. Normally that first point is automatic with your first kill, so that would be the expected result if raw values determined your chances and you had only boosted it above 0 with relics. What he found was that he didnít get a quick skill increase but instead it was like skilling at a much higher base skill value. It would seem like a good idea to not boost a skill with relics while you are trying to train it, and similarly it is probably a good idea to train your skill before picking up quest items to increase it if that is at all possible. Keeping your modified skill lower should make it easier to get increases, then boost it as late as possible with items.
Thanks ĖIíd like to thank Nondre and Ted The Vampire on Server 1 and Tampon Popsickle and Atsparhawk on Server 2 for naming me their mentor. The ash helps and I appreciate it. Iíd also like to thank Imameanbitch on Server 2 for, out of the blue, giving me a free private Darkest Widow so I could get a third approbation. That DW only appeared after summoning 3 EHAs so his gift ended up costing him a lot of ash. I very much appreciate his generous gift.
5 April 2006
Over the years quite a few players have mentioned being confused by the table format on the official help site (/help). They donít always understand how the progressive quests flow down from one line to another. Since Iíve been using the same format on my own version of the quests table they get just as confused there. Iíve started changing my table to try making things clearer by combining the rows for ďWhere Itís FoundĒ and ďWhere to Take ItĒ into a single ďHow You Get ItĒ column, sometimes adding more details as well. Iím sure there will still be confused users but Iíd like to reduce their number even though I canít hope to make the table completely clear to everyone. Right now itís a mix of both styles but I want to eventually convert all the quests to the new format.
Thanks Ė Iíve gotten a lot of help since my last update. Iíd like to thank Grimmehgirl, Etrigan, Vogaret, Adi14888, Adi14886 and Kromisgay on Server 2 and Adi1488 and Master420 on Server 1 (thatís a lot of Adiís !) for naming me their mentor. Thank you very much for the support.
26 Mar 2006
The Shadow Scale quest has been changed a bit to make the items cheaper to chant, now itís only 10 runes whether enchanting or disenchanting. On the flip side they canít be traded at all, pure or with relics, so moving them between characters means first using 999 runes and 100k ash to downgrade them to Crystal for trading. Players now have more flexibility with them on a single character but still pay a high price to share them between accounts. Manson/BT has confirmed that Shadow Scale items are trivial to chant at a skill of 125.
I got an email from Aumshar Urtar that prompted me to add more information about Armsmen and Magicians to the character creation guide. I had previously mentioned they exist but gave no details, now I try to explain how they differ from Berserkers and Wizards. Iíve tried to update all the pages on this site that mention the new items but I probably have missed some and it may take some time to ferret them all out and make the required changes. Iíve been adding more hyperlinks to several pages to make cross references more specific. For example, in the character creation guide I now link directly to specific pieces of equipment or quest items instead of just the stat boost page or quests page. Iím trying to make it easier to find information as I learn how. Time will tell whether these changes make it easier to use the site or just more confusing :)
Thanks Ė Iíd like to thank Lapse, Elyyk, Koaji and Dark Monk Puppet on Server 2 for naming me their mentor. Iím working on approbations on S2 so the ash is a great help!
19 Mar 2006
A new quest has been added to the game. The Heaven Citizen Quest will use your ash to upgrade pure (no relic attached) Demonic, Earthen or Crystal items. The new items are superior to Crystal but the catch is they canít be traded once a relic is attached, so the final user will need to chant them himself. The cost is 6,000 ash to upgrade Demonic to Earthen, 50,000 ash for Earthen to Crystal and 5,000 ash for Crystal to the new Shadow Scale Invisibility items. Those new items are not expensive to get, that really is just 5k ash, and enchanting them is cheap (10 runes). You need 75 chantcraft to attempt and they are not trivial at a skill of 90, if the follow the usual chanting pattern they should be trivial at 125. The rub is that they are extremely expensive to disenchant if you ever want to change the relic, plus they can not be traded once they have a relic attached. It will cost 999 runes and 100,000 ash to disenchant these items, so you want to be sure the relic is what you want and it is on the right character before you enchant it.
The new items have the same stat bonuses as Crystal but add a 10% Ambush and 10% Prevent Ambush chance in combat, 1% Sneak Attack and 1% Ambush chance per piece when waging war. The armor is Durability Shadow Scale of Invisibility, the damage spells Ethereality, the weapons Blade of Fleeting Stealth and the heal spell The Unseen Hand of an Angel. As usual the armor has more armor defense, the spells and weapons do more damage, when compared to lower quality items including Crystal. Thanks to Mysticalswords, Drague, The Ogre and Manson/BTCentral and Northern Silence for information on the new items, Klamath/Cloudstrife2525 for the chantcraft values.
Please Remember!! Once you enchant these new items you canít trade them. If you are crafting for people, do not chant the Shadow Scale items for anyone else. I forgot for a moment and now have an expensive problem I need to fix. Donít let this happen to you, learn from my mistake so you donít repeat it.
Thanks Ė Iíd like to thank Northern Silence on Server 2 for making an $4.11 PayPal donation plus Tobias Fargoth on Server 2 and Haggar The Horrid and Puzzle13 on Server 1 for naming me their mentor. Thank you all, the money and ash are a big help.
Prices dropped so much that crafting for other players isnít worth the time it takes to do. I have the crafting costs and any stat boosts listed in the crafting tables section..